Java SE Certification
Programming  
Courses In The Certification
 
Code
Duration 40 Hours
Vendor
Java SE7 Fundamentals
Overview
This course is an introduction to object-oriented programming using the Java language. Through hands-on exercises, you'll begin to build a baseline of knowledge to propel your career in development.
Prerequisites
  • Use various Java programming language constructs to create several Java technology applications.
    Use decision and looping constructs and methods to dictate program flow.
    Perform basic error handling for your Java technology programs.
    Implement intermediate Java programming and object-oriented (OO) concepts in Java technology programs.
    Demonstrate knowledge of Java technology and the Java programming language.
    Understand basic object oriented concepts such as inheritance, encapsulation, and abstraction.
  • Use and manipulate object references, and to write simple error handling code.
    Java Technology Programs
  • This course teaches the significance of object-oriented programming, the keywords and constructs of the Java programming language and the steps required to create simple Java technology programs.
  • Build a Solid Foundation in Java
  • You'll build a solid basis in the Java programming language upon which to base continued work and training. This course features the Java Platform, Standard Edition 7 (Java SE 7), and uses the Java SE Development Kit 7 (JDK 7) product.
  • Learn how to create and use simple Java classes containing arrays, loops and conditional constructs. This course provides a solid understanding of what the Java SE7 platform is and how it is used in real world applications.
Objectives
None
Outlines
  • Introducing the Java Technology
  • Relating Java with other languages
  • Showing how to download, install, and configure the Java environment on a Windows system.
  • Describing the various Java technologies such as Java EE, JavaME, Embedded Java SE
  • Describing key features of the technology and the advantages of using Java
  • Using an Integrated Development Environment (IDE)
  • Thinking in Objects
  • Defining the problem domain
  • Identifying objects and recognizing the criteria for defining objects
  • Introducing the Java Language
  • Defining classes
  • Identifying the components of a class
  • Creating and using a test class
  • Compiling and executing a test program
  • Working with Primitive Variables
  • Declaring and initializing field variables
  • Describing primitive data types such as integral, floating point, textual, and logical
  • Declaring variables and assigning values
  • Using constants
  • Using arithmetic operators to modify values
  • Working with Objects
  • Declaring and initializing objects
  • Storing objects in memory
  • Using object references to manipulate data
  • Using JSE javadocs to look up the methods of a class
  • Working with String and StringBuilder objects
  • Using operators and decision constructs
  • Using relational and conditional operators
  • Testing equality between strings
  • Evaluating different conditions in a program and determining the algorithm
  • Creating if and if/else constructs
  • Nesting and chaining conditional statements
  • Using a switch statement
  • Creating and Using Arrays
  • Declaring, instantiating, and initializing a one-dimensional Array
  • Declaring, instantiating, and initializing a two-dimensional Array
  • Using a for loop to process an Array
  • Creating and initializing an ArrayList
  • Using the import statement to work with existing Java APIs
  • Accessing a value in an Array or and ArrayList
  • Using the args Array
  • Using Loop Constructs
  • Creating while loops and nested while loops
  • Developing a for loop
  • Using ArrayLists with for loops
  • Developing a do while loop
  • Understanding variable scope
  • Working with Methods and Method Overloading
  • Creating and Invoking a Method
  • Passing arguments and returning values
  • Creating static methods and variables
  • Using modifiers
  • Overloading a method
  • Using Encapsulation and Constructors
  • Creating constructors
  • Implementing encapsulation
  • Introducing Advanced Object Oriented Concepts
  • Using inheritance
  • Using types of polymorphism such as overloading, overriding, and dynamic binding
  • Working with superclasses and subclasses
  • Adding abstraction to your analysis and design
  • Understanding the purpose of Java interfaces
  • Creating and implementing a Java interface
  • Handling Errors
  • Understanding the different kinds of errors that can occur and how they are handled in Java
  • Understanding the different kinds of Exceptions in Java
  • Using Javadocs to research the Exceptions thrown by the methods of foundation classes
  • Writing code to handle Exceptions
  • The Big Picture
  • Creating packages and JAR files for deployment using java
  • Two and three tier architectures
  • Looking at some Java applications examples
  • Course Objectives:
  • Develop classes and describe how to declare a class
  • Analyze a business problem in order to recognize objects and operations that form the building blocks of the Java program design
  • Define the term
  • Demonstrate Java programming syntax
  • Write a simple Java program that compiles and runs successfully
  • Declare and initialize variables
  • List several primitive data types
  • Instantiate an object and effectively use object reference variables
  • Use operators, loops, and decision constructs
  • Declare and instantiate Arrays and ArrayLists and be able to iterate through them
  • Describe the benefits of using an Integrated Development Environment (IDE)
  • List and describe several key features of the Java technology
  • Declare a method with arguments and return values
  • Use inheritance to declare and define a subclass of an existing superclass
  • Describe how errors are handled in a Java program
  • Describe examples of how Java is used in applications, as well as consumer products
 
Code
Duration 40 Hours
Vendor
Java SE7Programming
Overview
This Java Programming training covers the core Application Programming Interfaces (API) you'll use to design object-oriented applications with Java. Instructors will teach you how to write database programs with JDBC.
Prerequisites
  • Perform multiple operations on database tables, including creating, reading, updating and deleting using JDBC technology
  • Process strings using a variety of regular expressions
  • Create high-performing multi-threaded applications that avoid deadlock
  • Localize Java applications
  • Create applications that use the Java Collections framework
  • Implement error-handling techniques using exception handling
  • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Manipulate files, directories and file systems using the JDK7 NIO.2 specification
  • Apply common design patterns and best practices
  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
  • Execute a Java technology application from the command line
Objectives

Required Prerequisites:

  • Understand object-oriented principles
  • Basic understanding of database concepts and SQL syntax
  • Have completed the Java SE 7 Fundamentals course, or experience with the Java language - can create, compile and execute programs
  • Experience with at least one programming language
Outlines
  • Java Platform Overview
  • Introductions
  • Course Schedule
  • Java Overview
  • Java Platforms
  • OpenJDK
  • Licensing
  • Java in Server Environments
  • The Java Community Process
  • Java Syntax and Class Review
  • Simple Java classes
  • Java fields, constructors and methods
  • Model objects using Java classes
  • Package and import statements
  • Encapsulation and Polymorphism
  • Encapsulation in Java class design
  • Model business problems with Java classes
  • Immutability
  • Subclassing
  • Overloading methods
  • Variable argument methods
  • Java Class Design
  • Access modifiers: private, protected and public
  • Method overriding
  • Constructor overloading
  • The instanceof operator
  • Virtual method invocation
  • Polymorphism
  • Casting object references
  • Overriding Object methods
  • Advanced Class Design
  • Abstract classes and type generalization
  • The static and final modifiers
  • Field modifier best practices
  • The Singleton design pattern
  • Designing abstract classes
  • Nested classes
  • Enumerated types
  • Inheritance with Java Interfaces
  • Java Interfaces
  • Types of Inheritance
  • Object composition and method delegation
  • Implementing multiple interfaces
  • The DAO design pattern
  • Generics and Collections
  • Generic classes and type parameters
  • Type inference (diamond)
  • Collections and generics
  • List, set and Map
  • Stack and Deque
  • String processing
  • String manipulation with StringBuilder and StringBuffer
  • Essential String methods
  • Text parsing in Java
  • Input processing with Scanner
  • Text output and formatting
  • Regular expressions with the Pattern and Matcher classes
  • Exceptions and Assertions
  • Exceptions categories
  • Standard Java Exception classes
  • Creating your own Exception classes
  • Using try-catch and the finally clause
  • Using try-with-resources and the AutoCloseable interface
  • The multi-catch feature
  • Best practices using exceptions
  • Assertions
  • I/O Fundamentals
  • I/O using Java
  • Reading the console input stream
  • Writing to the console
  • Using I/O Streams
  • Chaining I/O Streams
  • Channel I/O
  • Reading and writing objects using Serialization
  • File I/O with NIO 2
  • The Path interface
  • The Files class
  • Directory and File operations
  • Managing file system attributes
  • Reading, writing, and creating files
  • Watching for file system changes
  • Threading
  • Operating system task scheduling
  • Recognizing multithreaded environments
  • Creating multi-threaded solutions
  • Sharing data across threads
  • Synchronization and Deadlock
  • Immutable objects
  • Concurrency
  • Creating Atomic variables
  • Using Read-Write Locks
  • Thread-safe collections
  • Concurrenct synchronizers (Semaphore, Phaser, and others)
  • Executors and ThreadPools to concurrently schedule tasks
  • Parallelism and the Fork-Join framework
  • Database Application with JDBC
  • Layout of the JDBC API
  • JDBC divers
  • Queries and results
  • PreparedStatement and CallableStatement
  • Transactions
  • RowSet 1.1 RowSetProvider and RowSetFactory
  • The DAO Pattern and JDBC
  • Localization
  • Advantages of localization
  • Defining locale
  • Read and set locale using the Locale object
  • Resource bundles
  • Format messages, dates and numbers
 
Code
Duration 40 Hours
Vendor
Object-Oriented Analysis and Design Using UML
Overview
In this course, you'll learn development processes, object-oriented technologies and the Unified Modeling Language. Explore OOAD practices and more through hands-on training.
Prerequisites
  • Describe the object-oriented software development process, including object-oriented methodologies and workflows
  • Gather system requirements through interviews with stakeholders
  • Analyze system requirements to determine the use cases and domain model of the problem domain (the Requirements model)
  • Create a system architecture (the Architecture model) supporting the nonfunctional requirements (NFRs) and development constraints
  • Create a system design (the Solution model) supporting the functional requirements (FRs)
Objectives

Required Prerequisites:

  • Understand object-oriented concepts and methodology
  • Demonstrate a general understanding of programming, preferably using the Java programming language
  • Understand the fundamentals of the systems development process
Outlines
  • Examining Object-Oriented Concepts and Terminology
  • Describe the important object-oriented (OO) concepts
  • Describe the fundamental OO terminology
  • Introducing Modeling and the Software Development Process
  • Describe the Object-Oriented Software Development (OOSD) process
  • Describe how modeling supports the OOSD process
  • Describe the benefits of modeling software
  • Explain the purpose, activities, and artifacts of the following OOSD workflows (disciplines): Requirements Gathering, Requirements Analysis, Architecture,
  • Design, Implementation, Testing & Deployment
  • Creating Use Case Diagrams
  • Justify the need for a Use Case diagram
  • Identify and describe the essential elements in a UML Use Case diagram
  • Develop a Use Case diagram for a software system based on the goals of the business owner
  • Develop elaborated Use Case diagrams based on the goals of all the stakeholders
  • Recognize and document use case dependencies using UML notation for extends, includes, and generalization
  • Describe how to manage the complexity of Use Case diagrams by creating UML packaged views
  • Creating Use Case Scenarios and Forms
  • Identify and document scenarios for a use case
  • Create a Use Case form describing a summary of the scenarios in the main and alternate flows
  • Describe how to reference included and extending use cases.
  • Identify and document non-functional requirements (NFRs), business rules, risks, and priorities for a use case
  • Identify the purpose of a Supplementary Specification Document
  • Creating Activity Diagrams
  • Identify the essential elements in an Activity diagram
  • Model a Use Case flow of events using an Activity diagram
  • Determining the Key Abstractions
  • Identify a set of candidate key abstractions
  • Identify the key abstractions using CRC analysis
  • Constructing the Problem Domain Model
  • Identify the essential elements in a UML Class diagram
  • Construct a Domain model using a Class diagram
  • Identify the essential elements in a UML Object diagram
  • Validate the Domain model with one or more Object diagrams
  • Transitioning from Analysis to Design using Interaction Diagrams
  • Explain the purpose and elements of the Design model
  • Identify the essential elements of a UML Communication diagram
  • Create a Communication diagram view of the Design model
  • Identify the essential elements of a UML Sequence diagram
  • Create a Sequence diagram view of the Design model
  • Modeling Object State Using State Machine Diagrams
  • Model object state
  • Describe the essential elements of a UML State Machine diagram
  • Applying Design Patterns to the Design Model
  • Define the essential elements of a software pattern
  • Describe the Composite pattern
  • Describe the Strategy pattern
  • Describe the Observer pattern
  • Describe the Abstract Factory pattern
  • Introducing Architectural Concepts and Diagrams
  • Distinguish between architecture and design
  • Describe tiers, layers, and systemic qualities
  • Describe the Architecture workflow
  • Describe the diagrams of the key architecture views
  • Select the Architecture type
  • Create the Architecture workflow artifacts
  • Introducing the Architectural Tiers
  • Describe the concepts of the Client and Presentation tiers
  • Describe the concepts of the Business tier
  • Describe the concepts of the Resource and Integration tiers
  • Describe the concepts of the Solution model
  • Refining the Class Design Model
  • Refine the attributes of the Domain model
  • Refine the relationships of the Domain model
  • Refine the methods of the Domain model
  • Declare the constructors of the Domain model
  • Annotate method behavior
  • Create components with interfaces
  • Overview of Software Development Processes
  • Explain the best practices for OOSD methodologies
  • Describe the features of several common methodologies
  • Choose a methodology that best suits your project
  • Develop an iteration plan
  • Overview of Frameworks
  • Define a framework
  • Describe the advantages and disadvantages of using frameworks
  • Identify several common frameworks
  • Understand the concept of creating your own business domain frameworks
  • Course Review
  • Review the key features of object orientation
  • Review the key UML diagrams
  • Review the Requirements Analysis (Analysis) and Design workflows

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